- T + 4.6 s: chaos → disc
- the far side of the disc, bent over the top
- the photon ring: light that went round
- the shadow: nothing comes back
- the same points that were the attractor
- inner grains run faster: Kepler’s third law
- light can orbit at 1.5 horizon radii; what goes round once or twice, then out, makes the thin ring at the shadow’s edge
- the shadow is 2.6 times the horizon: light aimed any closer than that is bent in, and falls
- Kepler, 1619: T² grows as r³. the disc’s outer edge is 4× its inner one, so its grains take 8× as long to go round
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